AmazVid AI product videos generator
Freemium
E-commerce sellers
Rigging a non-humanoid character by hand — a dragon, a kaiju, a six-legged creature — can consume more of a sprint than the rest of the animation work combined. AFK targets that exact bottleneck, running AI skeleton placement and bone weighting on any creature topology you upload.
$29 once · Free auto-rigging in browser, up to 2 animations per download, 3 free cloud rigs per month, Google sign-in required · Checked Oct 28, 2026
The workflow is three steps: drop a GLB or GLTF file, let the AI place bones and calculate weights, then export an animated GLB to Unity, Unreal, Godot, or Three.js. The creature coverage — humanoids, quadrupeds, birds, dragons, robots — is the differentiator over tools that only handle bipeds. The animation library lets you browse and preview pre-built clips before committing, and you can retarget animations from other models. Fine-tuning bone positions is supported with undo/redo, which matters when the AI placement is close but not production-ready. The tool is in beta, so edge-case topologies and complex custom rigs are the most likely places to hit incomplete or incorrect auto-rigging.
Bottom line: Reach for AFK when you need a creature rigged and exported before the end of the day; plan a fallback when your model topology is unusual enough that the AI bone placement requires more hand-correction than starting from scratch would have.
Free auto-rigging with limited animation downloads
One-time payment for unlimited animation downloads
Pricing may have changed since last verified. Check the official site for current plans.
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Freemium
E-commerce sellers
Freemium
Content creators building story-driven video series
Rigging a non-humanoid character by hand — a dragon, a kaiju, a six-legged creature — can consume more of a sprint than the rest of the animation work combined.
The workflow is three steps: drop a GLB or GLTF file, let the AI place bones and calculate weights, then export an animated GLB to Unity, Unreal, Godot, or Three.js. The creature coverage includes humanoids, quadrupeds, birds, dragons, and robots. The animation library lets you browse and preview pre-built clips before committing, and you can retarget animations from other models. Fine-tuning bone positions is supported with undo/redo.
AI bone placement on topologies outside the documented types produces results that require significant manual correction. There is no API and no self-hosted option.
Game developers needing fast 3D character animation, VTubers and 3D content creators, and teams working with non-standard creature rigs will find the automatic skeleton placement and direct exports useful. Teams that need programmatic rigging, batch processing, or offline environments should skip it because no API or self-hosted option exists.
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